Blog
Master your asset library.
Practical guides on organizing 3D assets, previewing models on macOS, file formats, and building a pipeline that gets you into your engine faster.
How to Organize Your 3D Asset Library: A Complete Guide for Game Developers
A practical system for organizing thousands of 3D models and textures — folder structure, naming, tagging, and the tools that make a local asset library actually usable.
Read the guideHow to Preview FBX, OBJ & GLB Files on Mac (Without Opening Blender)
Every way to view 3D model files on macOS — Quick Look, Preview, online viewers, and dedicated asset browsers — with the pros and limits of each.
FBX vs OBJ vs GLB vs USDZ: 3D File Formats Explained for Game Developers
What each major 3D file format is actually for — FBX, OBJ, GLTF/GLB, USDZ, STL, DAE — which engines want them, and which to keep in your asset library.
Building a Personal Game Asset Pipeline: From Downloads Folder to Unreal Engine
A five-stage asset pipeline for solo devs and small teams — acquire, triage, curate, stage, export — that gets assets from marketplace downloads into your engine cleanly.
How to Move 3D Assets Between Projects Without Breaking Textures
Why textures go missing when you copy 3D models between folders — relative vs absolute paths, MTL files, embedded textures — and how to export scenes that always work.
Introducing LocalFab: The Missing Front End for Your 3D Asset Library
Why we built a native macOS 3D asset browser — instant previews, local-first indexing, tags, collections, and engine-ready scene export for $49, once.
Stop reading about asset management.
Get the tool that does it.
LocalFab ships soon. Join the waitlist to lock in the $49 early-access price.